Haptic feedback applications
The same actuator behaves differently once it's inside a product. On a watch it has a few grams to move and a wrist that may be swinging, which the wearables guide works through. In a car it may have to shake a heavy display while the road shakes everything else, and car touchscreens and controls covers that case along with steering wheel and seat warnings.
Haptics matters most where people can't rely on sight or sound, and the accessibility guide looks at alerts, screen reader cues, braille displays, and navigation aids. The essay on designing a tactile language covers how to build a vocabulary of touch patterns people can learn, and Nonlinear Actuators and the Wearable UI Revolution explains the hardware that makes discrete taps practical on the wrist.
Application guides
Haptics in wearables
Why the wrist is a hard place to feel things, and how watches and bands build alerts people can tell apart.
Accessibility and non-visual interfaces
Vibration alerts, screen reader cues, braille displays, and navigation aids for people who can't rely on sight or sound.
Car touchscreens and controls
Display haptics, force sensing, steering wheel and seat warnings, and why some controls are going back to physical switches.
Articles on tactile interfaces
March 25, 2026
Nonlinear Actuators and the Wearable UI Revolution
How restoring-force geometry lets an actuator snap through a single tap and settle without ringing, and what that opens up for wearable interfaces.
March 4, 2026
Designing a Tactile Language for Non-Visual Communication
Building a vocabulary of touch patterns people can learn, starting from what the skin can resolve and the encoding dimensions a tap-based system offers.